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Old Nov 22, 2006, 08:11 PM // 20:11   #1
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Default 9 skills slots

Hello everyone,

Since I started to play GW (1 year ago), I felt that 1 extra skill slot would make all the difference in-game. I know that many people disagree with my suggestion, but I believe it could be very helpful to have an extra skill slot. Players could obtain this extra skill slot (9th skill slot) by having all the high titles such as Seeker of Wisdom, Legendary Survivor, Grandmaster Treasure Hunter and so on.

After getting all this titles, the player would be able to get this extra skill slot.


I don't know if this idea is new or not, anyway I am interested in your feedback guys. What do you think about this?
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Old Nov 22, 2006, 08:16 PM // 20:16   #2
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um... unbalanced. Especially in pvp, but in pve as well.

/notsigned
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Old Nov 22, 2006, 08:18 PM // 20:18   #3
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Thats not a good idea and no one will agree with you because its the ultimate imbalance.
The only way it will work if every one will have 8 slots plus a rez slot.
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Old Nov 22, 2006, 08:21 PM // 20:21   #4
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/notsigned

Terrible idea. PvE and PvP are balanced around eight skills, forcing you to make tough choices in build design. Additional skill slots (because you know people wouldn't stop clamoring at nine) are a great way to unbalance the game.
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Old Nov 22, 2006, 08:29 PM // 20:29   #5
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/notsigned

I do agree on that i hate having to take the res sign or rebirth ect in the skillbar sometimes, but my build still works. Just skip it if you don't want it. And the 8 slots are just enough as it is now and allways been, and allways will be.
1 more slot would unbalance it.

And sutch things like SS or a 55hp monk would get 1 more skill to do more dmg/heal with ect is just insane.

Or like this, Limit the 9th slot to a res sign just seems so useless. what if you don't wanna have it there and don't need it while soloing or farming!? ok it just sits there, but taking up space.

Last edited by Nadasee; Nov 22, 2006 at 08:32 PM // 20:32..
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Old Nov 22, 2006, 08:31 PM // 20:31   #6
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Quote:
Originally Posted by Gor Peace

I don't know if this idea is new or not, anyway I am interested in your feedback guys. What do you think about this?
if you used search you will find out that this is a dead horse that has been beaten to death and rejected every time

i think it stinks of imbalance
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Old Nov 22, 2006, 08:33 PM // 20:33   #7
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I wasn't expecting a negative feedback. I don't think it's a bad idea. Anyway ty for posting.
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Old Nov 22, 2006, 08:37 PM // 20:37   #8
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Quote:
Originally Posted by Loviatar
if you used search you will find out that this is a dead horse that has been beaten to death and rejected every time

i think it stinks of imbalance

you forgot to read this --> "Since I started to play GW (1 year ago)"
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Old Nov 22, 2006, 08:42 PM // 20:42   #9
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Gor Peace. No. Idea bad.


And I don't get with what you mean with "I started 1 year ago". Does it matter for this bad idea?
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Old Nov 22, 2006, 08:43 PM // 20:43   #10
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Look, why not ask for 200 extra hit points, or something, lol?

The 8 skill slot bar limit is SACROSANCT...the holy of holies. The whole Guild Wars Universe is centered around your skill bar.

If not 8,then 9, or maybe 10...hmm... If you're going to ditch a game principle, may as well go all the way.

Hell, let's have 40 plus! OMG, we're playing WoW!

Really, it is asking too much. And doubly so, because you are asking for it to be a titled advantage.

Also, I know forum search sucks, but a variation of this thread was up last week, but that OP thought the 8 slot skill bar...was a design flaw/oversight. o.O
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Old Nov 22, 2006, 08:45 PM // 20:45   #11
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Quote:
Originally Posted by Gor Peace
Hello everyone,

Since I started to play GW (1 year ago), I felt that 1 extra skill slot would make all the difference in-game. I know that many people disagree with my suggestion, but I believe it could be very helpful to have an extra skill slot. Players could obtain this extra skill slot (9th skill slot) by having all the high titles such as Seeker of Wisdom, Legendary Survivor, Grandmaster Treasure Hunter and so on.

After getting all this titles, the player would be able to get this extra skill slot.


I don't know if this idea is new or not, anyway I am interested in your feedback guys. What do you think about this?
REAL stupid idea, do you even PvP? DO you know any cheap builds?
Imagine the horror of one extra slot. The game would be ruined.

You obviously haven't PvPed to understand true balance to the game. The game has been modified since day 1 around the fact you have 8 slots for your skills. This number changed the power of various skills. If you could only have 4 slots, damage numbers would increase, or vice versa if there are more skills, power would decrease and become seemingly pointless.
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Old Nov 22, 2006, 08:47 PM // 20:47   #12
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Quote:
Originally Posted by Gor Peace
you forgot to read this --> "Since I started to play GW (1 year ago)"
and i have been playing since the early beta weekend events before it was released.

so what?


this has been brought up more times than a bad dinner and each time it has been shot down.

use search and add to one of the existing junk threads (those not closed as junk) and dont start a fresh redundent dead horse
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Old Nov 22, 2006, 08:48 PM // 20:48   #13
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1 word: whatever.

Please close this thread admin. Thank you.
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Old Nov 22, 2006, 08:49 PM // 20:49   #14
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No offence but, you say you have played it for 1 year and you still take up this tested idea with 9 slots on the forums that you know is a dead try. I don't get that.

Builds would be broken with this 9 slots, especially PvP and even the gaming itselfe.

You asked for our thoughts, and here they are. You MUST be able to handle and expect critics.

Last edited by Nadasee; Nov 22, 2006 at 08:53 PM // 20:53..
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Old Nov 22, 2006, 08:52 PM // 20:52   #15
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my biggest grip is how to carry a pet you have to use two slots up. Would make alot more sense to combine charm animal and comfort animal into one. and if you add any pet attack..well thats a third slot. just bout everyone carries a rezz so that takes the 4th leaving ony 4 slots to equip an elite, attack skills or rituals. No other profession is handicapped in ths way.

Its one thing to chain skills to create an effect but there is absolutely no reason for comfort and charm to be on the bar at the same time. Either combine them or make Charm an single use item like the health buff (drake kaboobs, etc) adn everytime you wanna change pets you gotta turn the pet in and buy another single use charm.

ok my montly rant on the absudity of two slots required to carry a pet is over for november
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Old Nov 22, 2006, 08:53 PM // 20:53   #16
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well, since one of these threads is created and shot down about every month, if you searched you still would have found quite a few threads on this:

http://www.guildwarsguru.com/forum/s...php?t=10055052

http://www.guildwarsguru.com/forum/s...php?t=10032940

http://www.guildwarsguru.com/forum/s....php?t=3061077

plus more where these came from. search ftw!

/dead horse
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Old Nov 22, 2006, 08:53 PM // 20:53   #17
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Ruby,only if that 1 skill-is-all-your-pet-needs is elite.
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Old Nov 22, 2006, 08:53 PM // 20:53   #18
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what i would like to see is the Charm Animal and Comfort animal skills combined in to one. There really is no reason for them to be separate other than to handicap rangers out of a slot
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Old Nov 22, 2006, 08:57 PM // 20:57   #19
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It would overpower pets.
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Old Nov 22, 2006, 08:59 PM // 20:59   #20
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Quote:
Originally Posted by Gor Peace
I know that many people disagree with my suggestion
Quote:
Originally Posted by Gor Peace
I wasn't expecting a negative feedback. I don't think it's a bad idea.
Sure mate
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